1/4/2024 0 Comments Magicavoxel unity colorI know this is effort, etc I just wanted to point out that it may 'make sense' to attach colors to vertexes, but there are actually tangible reasons why this is approach isn't optimal. It's not a matter of being able to view the colors in blender basically all 3d tooling is designed to preserve texture maps over mesh operations, not vertex operations. Model in goxel -> export to magika -> export to 3d mesh -> optimize and edit using a 3d editor. Remesh the entire object using an octree/marching cubes to generate a surface mesh that is visually identical, with an entirely new mesh.īoth of these operations discard vertex data, such as color. This is because mesh optimisation usually does one of the two following things:Ĭombine faces and vertexes to reduce poly count. Example: a pane of glass in MagicaVoxel imported using this tool into Unity, does not provide me with a glass material. I personally am trying it out, but sadly have not gotten the materials to work. Practically speaking, the issue here is that when you export a mesh with vertex data, and apply modifiers to optimize the mesh, it loses the vertex data! It claims to be able to import the vox file + colors + materials you set in MagicaVoxel + make optimized prefabs from your vox models within Unity. Since Migikavoxel has limited size imports, this makes the workflow of using goxel quite painful. I export all my goxel models to magikavoxel and export from magikavoxel as a 3d model, because goxel's exports attach the color as vertex data. The green, red, and yellow parts make up the parasites. The model is made in MagicaVoxel and this is the model: This is a zombie snail. You can follow me on twitter at: to get updates on this program and other things I'm working on.I'm very happy using goxel, but this continue to be a pain point for me. Hello, I’m having trouble getting a voxel model to display a certain part as transparent and display textures correctly. If you encounter any bugs or unexpected behaviour, or want to request a feature, please leave a comment on this page, or direct message on twitter. So when the previous step also doesnt help, then simply add the texture inside. ps: if that's not the right forum to post this one, let me know. Modifying the skybox and the 'Color adjustment' volume override were the most helpful things so far. I've already used the post processing tools, but never managed to get a dark scene to look good. You have to have Blender Internal renderer activated. Any tips you could give me to get this type of 'mood' in Unity (URP) would be helpful. Cycles is not able to import the texture from an obj file yet. Which is basically just the texture name: mytexture.png. The Ultimate Voxel Optimizer is supported with Windows, Mac, and Linux. Open it with a text editor, search for the mapkd part and change it to a relative path. This means that some models, including those made in Qubicle, may need to be loaded and saved in MagicaVoxel to correctly export. vox files using the latest MagicaVoxel specification. Compatibility for models with rotations, flips, and duplicates.Set your objects' pivot points to any value.Cut entire sides of an object to remove unseen polygons.Settings are saved between sessions to give more efficiency.In-program info buttons to help you decide what fits your workflow.Retain filepath structure when exporting models.Choose whether to import an object's transformation data.Because, in a lot of ways, it’s 3D pixel art. This also makes sense as to why voxel art often has an 8-bit/pixel art style to it. It’s a combination of the words volume and pixel. 4 export methods to choose from, including vertex colors, materials, textured, and optimised texture Another way to think about it is a pixel with volume, which is actually where the term voxel comes from.The Ultimate Voxel Optimizer allows you to export voxel models made in MagicaVoxel with a number of options and formats, to help fit your workflow perfectly, and is available for Windows, Mac, and Linux. Want to get some extra performance in your voxel games? Or need a central application to easily export your voxel models? Ultimate Voxel Optimizer for Unity is now available on the Asset Store, included with source-code for real time optimization! Get it at
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